Today I’m going to try and focus these weapons around combos/skill-shots as I feel those are the direction PVP needs to go.
Here is the design direction for each specific weapon!
Double Pistols – Single Target sustained DPS, tank destroyer
Shotgun – AoE sustained DPS, very in your face back line destroyer, high risk high reward
Sniper – Single Target Burst, long range, weak up close
PASSIVE 1 – Haste: 20% Chance to increase move speed by 15% on attack. (Same as torch)
PASSIVE 2 – Aggression: Auto attacks deal 10% more damage. (Same as daggers)
Q1- Incendiary shot: Load and fire an explosive bullet in the targeted direction, damaging and igniting the first enemy hit, dealing magic damage overtime. 7s CD
Q2- Frost shot: Load and fire a cryogenic bullet in the targeted direction, damaging and slowing the first enemy hit. 5s CD
Q3- Charged shot: Load and fire an electrically charged bullet in the targeted direction, damaging and silencing the first enemy hit for 2s. 7s CD
W1- Smoke grenade: Lob a smoke grenade at the targeted area, enemies inside the smoke cannot see outside and vice versa. 4 second duration. 20 second CD. This ability interacts with each of the Q’s.
–Q1: The smoke ignites and explodes, dealing damage and igniting all enemies within.
–Q2: The smoke condenses and slows all enemies who stay within the field by 60%.
–Q3: The electric charge leaks into the smoke, damaging and silencing everyone inside.
W2- Quickdraw: Dash forward while shooting a bullet in a target direction, if the bullet hits, the cooldown of Quickdraw is reduced to one second and the cooldowns of all other abilities are reduced by 1 second. 7s CD.
1.Double Pistols
Attack Damage: 75 (This is arbitrary, but imagine Bows at 100 as a baseline)
Attack Speed: 1.5 (Once again, bows baseline at 1)
DPS: 112.5 (Bows baseline 100)
Range: 9 (Bows being 11)
Armour Piercing Rounds: For the next 8s, increase your attack speed by 50% and your autos deal and additional 7.5% of your targets max health as magic damage. 30s CD.
2.Shotgun
Attack Damage: 180 (This is arbitrary, but imagine Bows at 100 as a baseline)
Attack Speed: 0.8 (Once again, bows baseline at 1)
DPS: 144 (Bows baseline 100)
Range: 5 (Bows being 11)
Blunderbuss: A large explosion erupts from your shotgun, damaging and pushing back all enemies in a cone in front of you, the damage and knock back is greater the closer they are to you. 30s CD.
3.Sniper
Attack Damage: 220 (This is arbitrary, but imagine Bows at 100 as a baseline)
Attack Speed: 0.5 (Once again, bows baseline at 1)
DPS: 110 (Bows baseline 100)
Range: 13 (Bows being 11)
Hunker Down: Become rooted, and for 6 seconds your range is increased to 16 your attack speed by 100% and your auto attacks deal additional damage based on the distance of the target (up to 200%). 30s CD.