Sandbox Announced a major Overhaul to Consumables and Potions System

On the eve of the upcoming closed beta for Albion Online, developers Sandbox Interactive have announced a major overhaul to the consumables and potions system that will bring
more variety to food making and alchemy.

sandbox-announced-a-major-overhaul-to-consumables-and-potions-system

The team at Sandbox Interactive has no doubt retained its bee costumes, as it has been quite busy prepping for the imminent launch of the closed beta for Albion Online. The
most recent developer blog post on the official Albion Online website provides details on an overhaul to the consumables and potions systems. These systems play an important
role in the life of your character, with foods providing longer duration buffs, while potions are all about the instant gratification of heal-over-time effects, energy boosts,
and increases to defense to name a few.

One of the most exciting includes for alchemists in the update is the all-new herb garden where players can grow their own herbs for use in creating one of seven different
potion types. These potions are incredibly helpful as is typically the case with consumables in MMOs, and produce a variety of effects including:

  • A short heal over time effect
  • A short energy over time effect
  • A flask to revive an incapacitated ally
  • A strong increase of your defense values
  • A slowing field created at your feet
  • A potion that increases the regeneration of spell use
  • A potion that instantly removes negative effects

For the virtual chefs out there, buff-granting foods can also be produced that offer some longer lasting benefits:

  • Soup. Increases Health Regeneration outside of combat
  • Salad. Increases crafting speed and quality
  • Pie. Increases maximum load and gathering speed
  • Omelette. Reduces cooldown periods and casting times
  • Stew. Gives a bonus to combat damage
  • Sandwiches. Increase your maximum health

 

Consumable foods and potions will no doubt play a major role in Albion Online’s highly player-driven economy. And while this is fairly common in older MMOs, more recently we’ve
seen many development studios look to consumables as prime candidates for real cash marketplace sales, much to the chagrin of hardcore crafting types.