New Weapons and Armor Skills in Albion Online

This is a compilation of the new weapon/armor skills that are currently on the staging server. I’m just adding stuff to the lists as I look them over for my own interest.If they change the skills again on the staging server, I probably won’t see it. This thread was last edited this week.

albion-online-weapona-and-skill

Quick reference for armor skills:

Helmet
Heavy
Shared abilities
D1: Emergency Heal – Instantly heals yourself, and allies within 3m, for X
D2: Stoneskin – Increases Armor and Magic Resist by X and healing recieved, for 10s
Soldier line (.1)
D3: Energy Shield – Applies an energy shield on yourself for 10s. Every time you take damage, you restore energy.
Knight line (.2)
D3: Block – Blocks all incoming damage for 2s.
Guardian line (.3)
D3: Sacrifice – Restores 20% health of an ally, and reduces your health by 15%. Can also be cast on yourself.
Medium
Shared abilities
D1: Meditation – Cooldown reduction
D2: Cleanse – Removes CC from you
Mercenary line (.1)
D3: Howl – Slow enemies in a cone in front of you by 30% for Xs, and deal Y magic damage.
Hunter line (.2)
D3: Bear Trap – Places a trap under your feet. First enemy to walk over it is slowed by (90%) and takes (71) damage per second for 4 seconds.
Assassin line (.3)
D3: Smokebomb – Place a smokebomb under your feet. You are invisile inside the smokebomb, and all targets (you, allies, enemies) inside the smoke are silenced. Lasts 5s, 6m radius.
Light
Shared abilities
D1: Energy Regain –
D2: Force Field – Knocks all enemies around you away, damaging them.
Scholar line (.1)
D3: Disruption immunity – Immune to spell pushback for 10s, but can still be hard interrupted.
Cleric line (.2)
D3: Ice Block –
Mage line (.3)
D3: Poison – Coat your weapon with poison. Your next auto attack will poison the enemy, dealing (86) damage per second for 5 seconds.

Armor
Heavy
Shared abilities
R1: Mend Woulds – As long as you are not in combat, You can use this spell to mend wounds.
R2: Inferno Shield – You will be covered by a flaming shield, which will increase your resistances by X, and reflect 50% of incoming damage back to the attacker for 8s.
Soldier line (.1)
R3: Bloodlust – Every time you damage an enemy, you heal yourself for X. Lasts for 10s or 15 hits.
Knight line (.2)
R3: Mind Wall – Casts a lasting wind wall in front of you, lasting 4s, which knocks back all enemies hit by it.
Guardian line (.3)
R3: Enfeeble Aura – Reduces all damage done by all enemies within 7m of you by 60%. This aura lasts for 5 seconds.
Medium
Shared abilities
R1: Mend Woulds – As long as you are not in combat, You can use this spell to mend wounds.
R2: Fury – 10% damage bonus every time you get damaged (stacks up to 8 times). The buff lasts for 10s.
Mercenary line (.1)
R3: Electric Field – Unleashes an electric field around you, dealing (63) damage twice per second to everu enemy around you. The field lasts 8s.
Hunter line (.2)
R3: Haste – Increases your movement speed by 35% and attack speed by 60%, for 8s.
Assassin line (.3)
R3: Ambush – Turn invisible for 5s, with a 20% reduced move speed. Attacking or casting a spell breaks the invisibility, but that attack or spell willl have increased damage. The longer you were invisible, the stronger the damage buff, up to 50%.
Light
Shared Abilities
R1: Mend Woulds – As long as you are not in combat, You can use this spell to mend wounds.
R2: Frost Shield – Your armor and magic resist are increased by (167) for 8s. Enemies that attack you are slowed by 20% for (5) seconds. 10% of incoming damage is reflected back to the attacker.
Scholar line (.1)
D3: Speed Caster – Doubles your cast speed by 8s, but reduces the power of your spells by X.
Cleric line (.2)
D3: Everlasting Spirit – If you get damaged during Everlasting Spirit and your hp drops below 30%, you become invulnerable for 3s, and your damage is increased by 30%.
Mage line (.3)
D3: Berserker – Your damage is increased by 5%. The less health you have upon activation, the larger the increase. Ranges from 5% increase to 100% increase.

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Boots
Heavy
Shared abilities
F1: Flee
F2:Rejuvenating Sprint
Soldier line (.1)
F3: Sprint Shield –
Knight line (.2)
F3: Shield Charge – Charge towards an ally or enemy. After the charge, you apply a shield to yourself and allies in close proximity. Shield lasts 10s.
Guardian line (.3)
F3: Giant – Temporarily increase your max and current hitpoints by 50% for 8s.
Medium
Shared abilities
F1: Flee
F2: Refreshing Sprint
Mercenary line (.1)
F3: Invisibility – Turn invisible, and reveal all invisible targets in a 15m radius around you. You stay invisible for as long as you keep channelling, for up to 20s. Not useable in combat.
Hunter line (.2)
F3: Rush – 120% move speed for 3s.
Assassin line (.3)
F3: Dodge – Dodge roll to the cursor’s position. You are invincible during the roll, and after the roll, your move speed incraeses by 40% for 4s.
Light
Shared Abilities
F1: Flee
F2: Energetic Sprint
Scholar line (.1)
F3: Run – 50% move speed for 7s
Cleric line (.2)
F3: Blink –
Mage line (.3)
F3: Delayed Teleport – Choose a ground target within 15m. 2s after activation, you will be teleported to the desired position